Morrowind
Yes, I picked up a nine-year-old game purely because its successor's successor is coming out in November. And because I wanted to see how the Argonians looked there. Totally different faces (this I've seen by a few screenshots and renders before), claws and leg structure from Oblivion. They and the Khajiit share a really weird looking gait with the legs almost splaying sideways, something like watching a dog walk on its back legs.
I found myself wondering why it was so much more enjoyable than - not Oblivion, I'll get to that - but Aion, an MMO I've been trying out recently.
Morrowind feels pretty arcane, and the combat system isn't wonderful. The environments barely feel like environments as opposed to arcade game levels, reminding me of what I did to A Road That Leads from the last Descent 2 mission I worked on with Wolf and Sirius. Combat just doesn't feel visceral at all and there's way too much whiffing at air for my tastes, until you get to higher levels. I wound up specialising in unarmed combat purely because I could hit something with it. It's really not ideal to have to finish off multiple targets temporarily dazed on the ground, but it's better than doing no damage at all. So it's safe to say I'm no great fan of Morrowind's combat.
Compared to Aion, though, I've been doing far less of it. There's things to explore, quests aren't just "kill ten rats" but actually require you to do a bit of problem-solving. Levels be damned, I find exploring the towns to be far more satisfying.
Doing something that's not a grind for once is quite nice. Aion is beautiful, but the gameplay doesn't lend itself to enjoying that. Were it not for the interesting people in my guild I wouldn't have stuck with it. Still won't after this billing cycle ends, sadly - I'd love to stick with them but I'm not doing it in Aion. Online pictionary clones, however...
But back to Morrowind, it's mostly not better than Oblivion. The combat system of Oblivion was a big improvement, even if I don't generally enjoy combat-centred games in the same way as endless fights turn me off anime. Oblivion didn't have as many weapons, but what it did have was better constructed and animated. Quests between the two games were much the same. The inventory system in Oblivion was slightly more intuitive if nowhere near as tidy.
Two big pluses for Morrowind though: the interface looks more polished (strange for a game five years older) and the game in general has way more character, particularly the environments. I'd heard rumours about that, and they're entirely right. Oblivion's NPCs wandered around pretending to do things, but the places they lived were just generic medieval towns. Even though the art was actually different between towns, they felt like more of the same. Morrowind's Vivec City was pretty dead on the outside but the actual design of it was more inspired.
Naturally, I'm hoping for the best of both worlds in Skyrim, and more besides. But for the most part, I'll be happy if the Argonians look better.
I found myself wondering why it was so much more enjoyable than - not Oblivion, I'll get to that - but Aion, an MMO I've been trying out recently.
Morrowind feels pretty arcane, and the combat system isn't wonderful. The environments barely feel like environments as opposed to arcade game levels, reminding me of what I did to A Road That Leads from the last Descent 2 mission I worked on with Wolf and Sirius. Combat just doesn't feel visceral at all and there's way too much whiffing at air for my tastes, until you get to higher levels. I wound up specialising in unarmed combat purely because I could hit something with it. It's really not ideal to have to finish off multiple targets temporarily dazed on the ground, but it's better than doing no damage at all. So it's safe to say I'm no great fan of Morrowind's combat.
Compared to Aion, though, I've been doing far less of it. There's things to explore, quests aren't just "kill ten rats" but actually require you to do a bit of problem-solving. Levels be damned, I find exploring the towns to be far more satisfying.
Doing something that's not a grind for once is quite nice. Aion is beautiful, but the gameplay doesn't lend itself to enjoying that. Were it not for the interesting people in my guild I wouldn't have stuck with it. Still won't after this billing cycle ends, sadly - I'd love to stick with them but I'm not doing it in Aion. Online pictionary clones, however...
But back to Morrowind, it's mostly not better than Oblivion. The combat system of Oblivion was a big improvement, even if I don't generally enjoy combat-centred games in the same way as endless fights turn me off anime. Oblivion didn't have as many weapons, but what it did have was better constructed and animated. Quests between the two games were much the same. The inventory system in Oblivion was slightly more intuitive if nowhere near as tidy.
Two big pluses for Morrowind though: the interface looks more polished (strange for a game five years older) and the game in general has way more character, particularly the environments. I'd heard rumours about that, and they're entirely right. Oblivion's NPCs wandered around pretending to do things, but the places they lived were just generic medieval towns. Even though the art was actually different between towns, they felt like more of the same. Morrowind's Vivec City was pretty dead on the outside but the actual design of it was more inspired.
Naturally, I'm hoping for the best of both worlds in Skyrim, and more besides. But for the most part, I'll be happy if the Argonians look better.





